Showing posts with label information architecture. Show all posts
Showing posts with label information architecture. Show all posts

Managing Interactive Media Projects Review

Managing Interactive Media Projects
Average Reviews:

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Even if you are not a web designer or interactive media creator, the book "Managing Interactive Media Projects " by Tim Frick, is a great resource. I use this book in my college-level web design introductory class and it is a God-send. This book breaks down the complete creative process for you and is replete with comprehensive and practical advice -- as well as great case studies that illustrate what can go right or wrong.Reading this book will help you to understand many phases of the project management process, such as:

* Managing projects
* Conceptualizing an idea and initial planning
* Proposal writing
* Defining from your project specification
* Understanding different design processes that are effected by content
* Presenting your ideas to the client
* Flowcharting your idea
* Creating scripts and asset lists
* Art direction
* The revision process, approvals, scope and feature creep
* Design production
* Production and programming
* Testing, revision tracking and quality assurance

All projects, no matter what type of media, have specific logic-flow or development order from its inception (idea) to completion. All of the above concepts go through specific cycles, whether you follow an "ADDIE" or Agile routine ------ this book works. Frick's book helps you to understand the process within the process ------ it's a great investment.

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Product Description:
From the birth of a media project idea to the implementation and maintenance of that project, this book provides the skills and know-how to master the process of managing interactive media projects. Managing Interactive Media Projects offers important insights and techniques for various approaches to the process of creating interactive media. It covers the ever-important steps of planning, documenting, writing, designing, implementing, testing, debugging and maintaining interactive media projects that range from web sites and online media to DVDs, CD-ROMs and Flash. Detailed breakdowns of key steps in developing interactive projects coupled with in-depth case studies and digital supplemental materials make it a valuable resource in today's creative market. Written in a cohesive yet easy to understand manner, this book will transform the daily drudgery of technical specifications and documentation into an easy-to-implement process that will help readers to surpass even their own expectations on their interactive media projects.

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A Project Guide to UX Design: For user experience designers in the field or in the making Review

A Project Guide to UX Design: For user experience designers in the field or in the making
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A Project Guide to UX Design is a book that defines the micro and macroscopic views of user experience design and its role in the project life cycle. Russ and Carolyn do a great job of reiterating what the core of user experience design is as well as identifying the different roles that utilize it. The book covers a lot of ground and takes a transcendental approach of showing the underlying purpose for each role in order to promote a synthetic comprehension of user experience design as opposed to shallow memorization.

The main target audience of the book are Information Architects, Interaction Designers, User Researchers, and other project stakeholders (Business Analysts, Content Strategists, Copywriters, Visual Designers, and Front-end Developers).

To make the contents more inviting, I've created an enclosing outline to provide abstract classifications for several groups of chapters. Each number represents the number of pages in each chapter:

+ Introduction
- Chapter 1:The Tao of UXD (8)
- Chapter 2:The Project Ecosystem (29)

+ Business Perspective
- Chapter 3: Proposals for Consultants and Freelancers (15)
- Chapter 4: Project Objectives and Approach (10)
- Chapter 5: Business Requirements (15)

+ Research
- Chapter 6: User Research (26)
- Chapter 7: Personas (13)
- Chapter 8: User Experience Design and SEO (17)

+ Information Architecture / Interaction Design
- Chapter 9: Transition from Defining to Designing (18)
- Chapter 10: Site Maps and Task Flows (17)
- Chapter 11: Wireframes and Annotations (17)
- Chapter 12: Prototyping (15)
- Chapter 13: Design testing with Users (25)
- Chapter 14: Transition: From Design to Development and Beyond (10)

The book also contains frequent references to books, online resources, and user experience groups and authors throughout as opposed to an Appendix or a 'For further reading' section nested in the back. This helps to drive home the thoughts as you read them, rather than 'when you are finished'.

As an aspiring user experience professional, I do believe that this book is worth owning, reading, and referencing as a compass to create effective user experience in any project setting.

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Product Description:
"If you are a young designer entering or contemplating entering the UX field this is a canonical book. If you are an organization that really needs to start grokking UX this book is also for you. " -- Chris Bernard, User Experience Evangelist, Microsoft

User experience design is the discipline of creating a useful and usable Web site or application-one that's easily navigated and meets the needs of both the site owner and its users. But there's a lot more to successful UX design than knowing the latest Web technologies or design trends: It takes diplomacy, project management skills, and business savvy. That's where this book comes in. Authors Russ Unger and Carolyn Chandler show you how to integrate UX principles into your project from start to finish.

• Understand the various roles in UX design, identify stakeholders, and enlist their support
• Obtain consensus from your team on project objectives
• Define the scope of your project and avoid mission creep
• Conduct user research and document your findings
• Understand and communicate user behavior with personas
• Design and prototype your application or site
• Make your product findable with search engine optimization
• Plan for development, product rollout, and ongoing quality assurance

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